Welcome! I'm Tasos Giannakopoulos
Lead Software Engineer at Epic Games
Software engineer with 10+ years of experience shipping games across multiple platforms and engines. Over 5 years of leadership experience managing small and medium-sized teams (3 – 17 engineers), solving complex technical challenges, and driving critical project initiatives.
Held multiple roles delivering key initiatives on Fall Guys — from leading the Platforms and Performance teams during the Free-for-All and Creative Mode releases, to scaling up and heading the Engine Tech team for the mobile launch on Android and iOS.
Extensive hands-on experience across PS4, Switch, Android, and iOS, with a specialization in profiling, optimization, automation, tools, and gameplay systems.
Currently working on an unannounced Fortnite project using Unreal Engine 5, UEFN, C++, and Verse — prototyping gameplay mechanics and exploring early-stage UEFN tech.
Technical Skills
Recent Experience
-
- Epic Games (Mediatonic)
Lead Engineer
LondonSummary:
- Working on an unannounced project in the Fortnite codebase prototyping gameplay mechanics.
- Exploring early-stage UEFN tech options, evaluating trade-offs to balance project deadlines with broader organizational goals.
- Unreal Engine 5
- C++
- UEFN
- Verse
- Perforce
-
- Lead Engineer
LondonSummary:
Fall Guys
- Headed and scaled up the Engine team from 6 to 17 engineers, getting heavily involved in planning and pre-production of the mobile release.
- Took on key IC responsibilities, driving cross-team initiatives critical to mobile — including end-to-end distribution pipelines, Epic Games Store integration, CDN strategy, boot/loading time improvements, and build size reduction.
- Led the optimization efforts for Creative mode, identifying performance bottlenecks and coordinating across multiple teams to improve game stability (memory usage, FPS, and load times).
- Worked closely with external partners to bring support for PS5, Xbox, and Switch for the Free-for-All release, while continuing to own PS4, performance and profiling work during releases.
- Line-managed senior engineers, delivered studio-wide workshops and documentation to help teams take ownership of performance, tooling, and platform development.
- Unity3D
- C#
- iOS
- Android
- Jenkins
Current Projects

Fortnite
Working on an unannounced project in the Fortnite codebase.
- Working closely with design to prototype gameplay mechanics.
- Exploring early-stage UEFN tech options, evaluating trade-offs to balance project deadlines with broader organizational goals.

- Unreal Engine 5
- Unreal Engine for Fortnite
- C++
- Verse
- Perforce

Fall Guys
Held multiple key roles at Fall Guys, leading critical engineering and platform initiatives.
- Headed and scaled the Engine team for the mobile release, delivering critical mobile initiatives.
- Creative Mode: Led and coordinated cross-team optimisation efforts, improving memory usage, FPS, and load times.
- Free-for-All: Collaborated with partners to add PS5, Xbox, and Switch support.
- Managed senior engineers and led workshops on performance, tooling, and platform development.

- Unity3D
- C#
- Sony Playstation 4
- Nintendo Switch
- Android
- iOS
- Git